Hi!
I'm Dylan Lathrum


Read below to learn about me and what I love

Languages and Frameworks

Self-appointed and non-exhaustive

Other skills include:
Lua, Hammer, GML

Featured Project


Harmony is an app built to promote organization, collaboration, and communication, for all the Westwood IB DP students.

Over the course of a semester, Harmony listed over 300 assignments and sent over 200 chat messages for 100 students over 36 classes.

Harmony now supports, Android, iOS, and Web Browsers!

Check it out!

Portfolio

  • Harmony

    Website

    Harmony is an app built to promote organization, collaboration, and communication, for all the Westwood IB DP students.

    Created by myself (save for node modules). This includes the front end for all three platforms, the backend API that connects to a database I host, as well as all promotional material.

    Javascript
    Node.js
    React Native
    ReactJS
    MySQL & Databases
    PHP

    Ongoing
  • Source Soundscapes

    Website

    Source-Soundscapes is a website that plays source engine soundscapes in a web browser.

    Created by myself (save for node modules), though all sounds, soundscripts, and content displayed in background images belong to Valve Software.

    Javascript
    Node.js
    ReactJS

    Complete
  • Theme video

    A practice in changing the theme and tone of a video without changing any world geometry.

    Original map credit to valve. I ported it into Blender, and rebuilt it a number of times with different feels. I mixed the music, but all credit goes to the artists.

    Blender
    Source Engine

    Complete
  • cp_mountainlab video

    A practice in taking a video game level and transforming it into a high-quality, more realistic render.

    Original map credit to valve. I ported it into Blender, and rebuilt it to make it look as realistic as possible while still looking like the original map

    Blender
    Source Engine

    Complete
  • Propocalypse

    A Garry's mod gamemode where a team of defenseless humans are pitted against props who can throw themselves around at high speeds. When a human dies, they join the props.

    Made by myself, except for ported maps, which are credit to their original creators.

    Source Engine
    Garry's Mod
    Lua
    Fretta

    Complete
  • csgo_tf2 / csgo_ow

    An experiment to implement characters from Team Fortress 2 and Overwatch into CSGO using VScript.

    Created by myself.

    Source Engine
    Hammer
    Vscript

    Complete
  • br_csgo

    A Battle Royale map and gamemode made in CSGO (made before the recent craze, and before PUBG)

    Made by myself, using resources included with the SourceSDK

    Source Engine
    Hammer
    Vscript

    Complete
  • WEMC - T-Shirt Designs

    Myself and a couple others built a business within our school that sells products like T-Shirts to students and clubs.

    Given hand-drawn designs, I remade clubs' designs in digital formats for T-Shirt Printing (and printed them). I also maintained a dialog with the clients at every step to ensure the design is what they are looking for.

    Photoshop

    Complete
  • Blender Render Farm

    blender-render-farm is a Java CLI built to manage rendering blender projects on multiple computers at once.

    Built by myself.

    Java
    Maven
    Blender

    Complete

Additional Work:

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